The formula E ∝ P / d² (illuminance proportional to power divided by distance squared) is the standard simplified form of the inverse square law for light from a point source, and it is not wrong — it's just an approximation or shorthand that omits some constants for simplicity when we only care about proportionality.
The precise relationship for illuminance E (in lux) from a point source of radiant power P (in watts) is:
Or more commonly in photometric terms (using luminous power):
where I is the luminous intensity (candela = lumen per steradian) in the direction of the surface.
E = irradiance/illuminance (W/m² or lux)
P = total radiated power (watts or lumens)
4π comes from the surface area of a sphere (4πr²) — light spreads uniformly over the sphere's surface, so intensity drops as 1/r²
In some textbooks, engineering contexts, or non-ideal cases, you see:
Here α (alpha) is not a mistake — it is a multiplicative constant that accounts for real-world deviations from the ideal point-source assumption.
So E ∝ P / d² is correct when
α = constant (often assumed = 1 for ideal cases), but
E = α P / (4π d²) is the more general, accurate form
when any of those real-world factors are non-unity.
In many practical lighting/engineering contexts (especially photography, stage lighting, or quick estimates), people write E ∝ 1/d² or E = I / d² (where I is intensity in candela), and drop the 4π because:
So E ∝ P / d² is a correct proportionality — just not the full equation with units.
Is E ∝ P / d² wrong?
No — E ∝ P / d² is correct and widely used for proportionality and quick estimates.
Is it incomplete? Yes, if you want absolute values with units — then you need the full form E = (P / 4π d²) (radiometric) or E = I / d² (photometric), possibly with α for real-world corrections.
α appears when authors want to highlight non-ideal factors (absorption, angle, efficiency, etc.) — it's not an error, just extra precision.
In the context of courtroom lighting / police light calculations, E ∝ P / d² was used correctly as a proportionality to compare relative brightness — the constant factors (4π, cos θ, efficiency) cancel out when comparing different sources or distances. So no mistake there!